3 Months after the original release of the Desuade libraries (Desuade Motion Package 1.0 and Partigen 2.0), I’m pleased to announce the first major update to the package with DMP 1.1 and Partigen 2.1.
This release comes with lots of goodies, so let’s get straight to it and see the major changes in this release:
Motion:
MotionController.start(keyframe, startTime) – Allows you to start a controller at the given time as if it’s already been running
ClassSequence – duration, startAtTime(), getPositionInTime() for Tween-based classes only
Tween and BasicTween now have run() method to statically perform a tween instead of creating an object
BasicTween.position
Partigen:
Emitter prefetching – allows you to start an emitter as if it’s already been running
XML support for Renderers in Emitters – allowing bitmap effect presets
BitmapCanvas class for BitmapRenderer for easy management of BitmapRenderers
emitter.particleBlendMode – blendmode for particles
emitter.groupBitmap – lets particle groups be created as bitmaps
emitters now automatically start their renderers on start()
emitter.particle can now be any class, and does not have to inherit from BasicParticle
BitmapRenderer no longer asks for BitmapData (not backwards-compatible)
BasicParticle and Particle classes inherently use groups (removed BasicGroupParticle, GroupParticle)
As you can see, there’s some pretty awesome additions brought into the package, mostly refining and enhancing Partigen 2. These changes will soon be reflected in the upcoming Partigen 2.1 plugin as well, most importantly with XML support for BitmapRenderers and a BitmapCanvas component.
As a part of my commitment to serve you better and more efficiently, I have added a feature to the Desuade Licensing Platform allowing you to retrieve your official licensing information automatically. This saves you time waiting for a response to a support email that’s been the standard protocol for the past 3 years.
You will receive an email automatically when you purchase Partigen, and spam filters are the number 1 suspect when your license email never come – so be sure to check them first!
If you ever lose your information (or never seem to have gotten it), just visit this page and you’ll get it in a jiffy:
It’s been a busy time the last few months after the launch; demos, tutorials, partnerships, and site redesigns. Now that the metaphorical dust has settled, it’s time for a little polish on the actual product.
So a few changes and updates that are expected to be tackled in Partigen 2.1 include:
Use any DisplayObject as particle without inheriting from Particle
XML-based renderers
BitmapCanvas class greatly simplifies BitmapRenderers
These should provide some really nice improvements for the engine, and bubble up into the actual plugin. Those improvements are under the hood, and a few more interface improvements will also be expected.
Oh, and ActionScript 2… well it seems a large majority of users still use or are required to code in AS2. Desuade is all about focusing on the future, but leaving behind half a user-base is unacceptable. So, after the 2.1 codebase is complete, it will be ported back to AS2. There will be performance issues of course, but it will be better than no AS2 at all.
Expect some roll outs on the GIT server for you early adopters, and sometime next week for 2.1 release for the AS3 library!
I have just finished the last updates on the Partigen section of the site for a big design refresh. After weeks of work recording videos, taking screenshots, designing, and coding it’s finally done and live. Two new pages have been added for demos and buzz. You can check it out here now:
I have included many new demos, videos, tutorials, and lots of other good stuff to really show off the kind of Flash particle effects Partigen 2 is capable of. Most importantly, how quickly and easily it is to make them.
I hope this helps you make a more informed decision deciding how right Partigen 2 is for you, your company, and clients. Let me know what you think!
Again, you can check out the new pages here and here.
The last of the “Flash particle effects in under 30 seconds” series, this one shows how easy it is to make realistic smoke Flash effect in just one click, with Partigen 2. Demo also shows that the effect is fully interactive with the mouse as well. Enjoy!
This next mini demo shows how you can create a customizable falling snow effect in Flash in under 30 seconds with Partigen 2, without any tutorials or coding.
Just an update to let you know we switched backends to PHP from Ruby. This should provide snappier loading and downloads. If you notice anything off, leave a comment and let me know.
Update: there was an issue with the Partigen Buy Now page that has now been resolved. If you had any issues purchasing, please try again now, thank you.
This is the first of a series of new mini demos to showcase the ease and speed of the new Desuade Partigen 2 plugin. From a fresh fla document to a fully dynamic Flash particle effect of realtime fire in under 30 seconds. It doesn’t get easier than this.
Over 2 years ago, Desuade Partigen was released. This marked the beginning of something special, something even magical. It was the spark of what is about to become the wildfire of Partigen 2.
The new Flash particle effects platform introduced with Partigen 2 is a rebirth of the original idea: a realtime particle effects plugin for Flash that is easy to use, yet incredibly powerful and high quality. This release is the essence of that idea.
A few things have changed at Desuade: the focus on community and the shocking embrace of open source – while incomparable focus on value, innovation, and passion are still the difference that sets Desuade apart …and Partigen 2 is the flagship example of this.
It would be trivial to list what’s new in this version: as it’s a brand new product, with little in common of the original. It’s really remarkable what Flash is now capable of, and Partigen 2 shows this off in full glory.
The original Partigen was the first of it’s kind – a realtime particle effects component for Flash that could be used with a few clicks of the mouse. The downside, was the API was closed and nothing was open source… and it was in AS2.
After 11 months of development, and 3 months since the last beta release, the open source AS3 particle effects library Partigen 2 is now out of beta and has been officially released! You can grab it now:
Along with the particle system, an entire motion package featuring tweening, physics, sequencing, and the exclusive motioncontroller was built to power all those particles. Cleverly named the “Desuade Motion Package”, it has been released as well as version 1.0.
Both packages are being developed together, and those looking for just a powerful animation package for AS3 can use it independently.
I will be finishing up getting the Partigen 2 plugin ready for a release over the next few days, so be sure to keep an eye out for that. If you are excited about this, you should tell somebody else who might be interested.. as I’m sure they’d love you for it!
I’m starting to get really excited.. can you feel excited about this yet?