3 Months after the original release of the Desuade libraries (Desuade Motion Package 1.0 and Partigen 2.0), I’m pleased to announce the first major update to the package with DMP 1.1 and Partigen 2.1.
This release comes with lots of goodies, so let’s get straight to it and see the major changes in this release:
- MotionController.start(keyframe, startTime) – Allows you to start a controller at the given time as if it’s already been running
- ClassSequence – duration, startAtTime(), getPositionInTime() for Tween-based classes only
- Tween and BasicTween now have run() method to statically perform a tween instead of creating an object
- Emitter prefetching – allows you to start an emitter as if it’s already been running
- XML support for Renderers in Emitters – allowing bitmap effect presets
- BitmapCanvas class for BitmapRenderer for easy management of BitmapRenderers
- emitter.particleBlendMode – blendmode for particles
- emitter.groupBitmap – lets particle groups be created as bitmaps
- emitters now automatically start their renderers on start()
- emitter.particle can now be any class, and does not have to inherit from BasicParticle
- BitmapRenderer no longer asks for BitmapData (not backwards-compatible)
- BasicParticle and Particle classes inherently use groups (removed BasicGroupParticle, GroupParticle)
As you can see, there’s some pretty awesome additions brought into the package, mostly refining and enhancing Partigen 2. These changes will soon be reflected in the upcoming Partigen 2.1 plugin as well, most importantly with XML support for BitmapRenderers and a BitmapCanvas component.
Download your copy now: http://desuade.com/partigen/download or http://desuade.com/dmp/download
As a part of my commitment to serve you better and more efficiently, I have added a feature to the Desuade Licensing Platform allowing you to retrieve your official licensing information automatically. This saves you time waiting for a response to a support email that’s been the standard protocol for the past 3 years.
You will receive an email automatically when you purchase Partigen, and spam filters are the number 1 suspect when your license email never come – so be sure to check them first!
If you ever lose your information (or never seem to have gotten it), just visit this page and you’ll get it in a jiffy:
It’s been a busy time the last few months after the launch; demos, tutorials, partnerships, and site redesigns. Now that the metaphorical dust has settled, it’s time for a little polish on the actual product.
So a few changes and updates that are expected to be tackled in Partigen 2.1 include:
- Use any DisplayObject as particle without inheriting from Particle
- XML-based renderers
- BitmapCanvas class greatly simplifies BitmapRenderers
- Improved particle grouping
- Emitter.groupBitmap provides huge performance boost
- Particle blendmodes
- Misc performance improvements
These should provide some really nice improvements for the engine, and bubble up into the actual plugin. Those improvements are under the hood, and a few more interface improvements will also be expected.
Oh, and ActionScript 2… well it seems a large majority of users still use or are required to code in AS2. Desuade is all about focusing on the future, but leaving behind half a user-base is unacceptable. So, after the 2.1 codebase is complete, it will be ported back to AS2. There will be performance issues of course, but it will be better than no AS2 at all.
Expect some roll outs on the GIT server for you early adopters, and sometime next week for 2.1 release for the AS3 library!