I have just finished the last updates on the Partigen section of the site for a big design refresh. After weeks of work recording videos, taking screenshots, designing, and coding it’s finally done and live. Two new pages have been added for demos and buzz. You can check it out here now:
I have included many new demos, videos, tutorials, and lots of other good stuff to really show off the kind of Flash particle effects Partigen 2 is capable of. Most importantly, how quickly and easily it is to make them.
I hope this helps you make a more informed decision deciding how right Partigen 2 is for you, your company, and clients. Let me know what you think!
Again, you can check out the new pages here and here.
The last of the “Flash particle effects in under 30 seconds” series, this one shows how easy it is to make realistic smoke Flash effect in just one click, with Partigen 2. Demo also shows that the effect is fully interactive with the mouse as well. Enjoy!
This is the first of a series of new mini demos to showcase the ease and speed of the new Desuade Partigen 2 plugin. From a fresh fla document to a fully dynamic Flash particle effect of realtime fire in under 30 seconds. It doesn’t get easier than this.
Over 2 years ago, Desuade Partigen was released. This marked the beginning of something special, something even magical. It was the spark of what is about to become the wildfire of Partigen 2.
The new Flash particle effects platform introduced with Partigen 2 is a rebirth of the original idea: a realtime particle effects plugin for Flash that is easy to use, yet incredibly powerful and high quality. This release is the essence of that idea.
A few things have changed at Desuade: the focus on community and the shocking embrace of open source – while incomparable focus on value, innovation, and passion are still the difference that sets Desuade apart …and Partigen 2 is the flagship example of this.
It would be trivial to list what’s new in this version: as it’s a brand new product, with little in common of the original. It’s really remarkable what Flash is now capable of, and Partigen 2 shows this off in full glory.
The original Partigen was the first of it’s kind – a realtime particle effects component for Flash that could be used with a few clicks of the mouse. The downside, was the API was closed and nothing was open source… and it was in AS2.
After 11 months of development, and 3 months since the last beta release, the open source AS3 particle effects library Partigen 2 is now out of beta and has been officially released! You can grab it now:
Along with the particle system, an entire motion package featuring tweening, physics, sequencing, and the exclusive motioncontroller was built to power all those particles. Cleverly named the “Desuade Motion Package”, it has been released as well as version 1.0.
Both packages are being developed together, and those looking for just a powerful animation package for AS3 can use it independently.
I will be finishing up getting the Partigen 2 plugin ready for a release over the next few days, so be sure to keep an eye out for that. If you are excited about this, you should tell somebody else who might be interested.. as I’m sure they’d love you for it!
I’m starting to get really excited.. can you feel excited about this yet?
We’re almost there! Partigen 2 will be out in a few weeks, and starting today, you can pre-order your copy to get it before everyone else. The site has been updated, and the Partigen section of the site has been launched:
Pre-ordering also helps get the product out even faster, as more resources can be devoted to the project. So not only will you get your hands on Partigen 2 before the general public, but that time will come even sooner.
The site will be updated over the next few weeks with more examples and demos, so keep an eye open and be sure to tell all your friends. You should also follow @desuade on Twitter now for the latest news, and exclusive behind-the-scenes development updates!
Desuade Partigen 2 and the Desuade Motion Package are almost done! This is the last release before the final “dot-oh” releases, and the commercial component for Partigen 2. There’s less than a month before Flash on the Beach, and things should be up just in time!
This is mostly a bug fix/tweak release for the DMP, but Partigen sees a shiny new toy… the BitmapRenderer.
The BitmapRenderer was originally going to be put on hold until 2.1, but it was just too easy to build and too powerful to leave out. Example fla for Partigen has an example of using the BR, so be sure to check it out now to see a lot of particles… and motion trails.
It’s been a long time coming, with numerous rewrites and lots of feedback, Partigen 2 (and it’s motion library) is being finalized. This release packs incredible changes, including the following major features:
Tweens/physics performance increase 400%-500%!
Both packages can export and import XML from classs
Sequence class rewritten with tons of extra features
Physics and Tween packages re-factored into new classes
New Bases package that provide a base for Primitives
The Desuade Motion Package and Partigen 2 libraries have undergone some big changes from the first beta release to the current near-final releases. If you haven’t gotten a copy yet, now’s the time to get curious as the API is reaching a very stable point.
This release offers a 200% speed improvement for tweens, due to a small syntax change and internal rendering. The ‘target’ property is now outside of the tweenobject and physicsobjects that are passed in the constructor.
I know that causes some backwards compatibility issues, but I figured the speed was worth it – and again these are beta releases so nothing is final yet.
It’s nearing the end of the beta, so now is your chance to get your input heard. You should download the betas now: http://desuade.com/developer and let me know what you think!