It’s been a busy time the last few months after the launch; demos, tutorials, partnerships, and site redesigns. Now that the metaphorical dust has settled, it’s time for a little polish on the actual product.
So a few changes and updates that are expected to be tackled in Partigen 2.1 include:
- Use any DisplayObject as particle without inheriting from Particle
- XML-based renderers
- BitmapCanvas class greatly simplifies BitmapRenderers
- Improved particle grouping
- Emitter.groupBitmap provides huge performance boost
- Particle blendmodes
- Misc performance improvements
These should provide some really nice improvements for the engine, and bubble up into the actual plugin. Those improvements are under the hood, and a few more interface improvements will also be expected.
Oh, and ActionScript 2… well it seems a large majority of users still use or are required to code in AS2. Desuade is all about focusing on the future, but leaving behind half a user-base is unacceptable. So, after the 2.1 codebase is complete, it will be ported back to AS2. There will be performance issues of course, but it will be better than no AS2 at all.
Expect some roll outs on the GIT server for you early adopters, and sometime next week for 2.1 release for the AS3 library!