Desuade Motion Package 1.1 & Partigen 2.1 AS3 Engines Released

3 Months after the original release of the Desuade libraries (Desuade Motion Package 1.0 and Partigen 2.0), I’m pleased to announce the first major update to the package with DMP 1.1 and Partigen 2.1.

This release comes with lots of goodies, so let’s get straight to it and see the major changes in this release:


  • MotionController.start(keyframe, startTime) – Allows you to start a controller at the given time as if it’s already been running
  • ClassSequence – duration, startAtTime(), getPositionInTime() for Tween-based classes only
  • Tween and BasicTween now have run() method to statically perform a tween instead of creating an object
  • BasicTween.position


  • Emitter prefetching – allows you to start an emitter as if it’s already been running
  • XML support for Renderers in Emitters – allowing bitmap effect presets
  • BitmapCanvas class for BitmapRenderer for easy management of BitmapRenderers
  • emitter.particleBlendMode – blendmode for particles
  • emitter.groupBitmap – lets particle groups be created as bitmaps
  • emitters now automatically start their renderers on start()
  • emitter.particle can now be any class, and does not have to inherit from BasicParticle
  • BitmapRenderer no longer asks for BitmapData (not backwards-compatible)
  • BasicParticle and Particle classes inherently use groups (removed BasicGroupParticle, GroupParticle)

As you can see, there’s some pretty awesome additions brought into the package, mostly refining and enhancing Partigen 2. These changes will soon be reflected in the upcoming Partigen 2.1 plugin as well, most importantly with XML support for BitmapRenderers and a BitmapCanvas component.

Download your copy now: or

Partigen Tutorials, Demos, Videos …Oh My!

I have just finished the last updates on the Partigen section of the site for a big design refresh. After weeks of work recording videos, taking screenshots, designing, and coding it’s finally done and live. Two new pages have been added for demos and buzz. You can check it out here now:

I have included many new demos, videos, tutorials, and lots of other good stuff to really show off the kind of Flash particle effects Partigen 2 is capable of. Most importantly, how quickly and easily it is to make them.

I hope this helps you make a more informed decision deciding how right Partigen 2 is for you, your company, and clients. Let me know what you think!

Again, you can check out the new pages here and here.

Partigen 2 ActionScript Effect Library Released

The original Partigen was the first of it’s kind – a realtime particle effects component for Flash that could be used with a few clicks of the mouse. The downside, was the API was closed and nothing was open source… and it was in AS2.

After 11 months of development, and 3 months since the last beta release, the open source AS3 particle effects library Partigen 2 is now out of beta and has been officially released! You can grab it now:

Along with the particle system, an entire motion package featuring tweening, physics, sequencing, and the exclusive motioncontroller was built to power all those particles. Cleverly named the “Desuade Motion Package”, it has been released as well as version 1.0.

Both packages are being developed together, and those looking for just a powerful animation package for AS3 can use it independently.

I will be finishing up getting the Partigen 2 plugin ready for a release over the next few days, so be sure to keep an eye out for that. If you are excited about this, you should tell somebody else who might be interested.. as I’m sure they’d love you for it!

I’m starting to get really excited.. can you feel excited about this yet?

Partigen 2 and DMP RC2 – Almost There…

Desuade Partigen 2 and the Desuade Motion Package are almost done! This is the last release before the final “dot-oh” releases, and the commercial component for Partigen 2. There’s less than a month before Flash on the Beach, and things should be up just in time!

This is mostly a bug fix/tweak release for the DMP, but Partigen sees a shiny new toy… the BitmapRenderer.

The BitmapRenderer was originally going to be put on hold until 2.1, but it was just too easy to build and too powerful to leave out. Example fla for Partigen has an example of using the BR, so be sure to check it out now to see a lot of particles… and motion trails.

DMP and Partigen RC2 – download now here:

Partigen 1.1 Being Discontinued

In preparation of Partigen 2, the current version of Partigen 1 will be discontinued at the end of the month. This means that you only have until May 31st to get your license for Partigen 1.1.

Support for Partigen 1.1 will continue to the end of this year.

It’s understood that this may affect a small percentage of users that still use AS2. In order to continue the kind of innovation Desuade is known for, focus needs to be placed on the future and the majority of Flash users have made the transition to AS3. Partigen 1 is over 3 years old and it is time for it to retire and make way for version 2.

Thank you for your support in this move to better serve the Flash community as a whole.

*Update: The Desuade website is currently being redesigned and prepping for relaunch in the coming weeks. Due to the original short-notice, Partigen will still be available for purchase until the new launch.

Follow Desuade on Twitter Now!

That’s right, you can now follow us on Twitter!

Just follow @desuade on Twitter now to receive all the latest development updates for Partigen 2, and any special deals on the release!

Knowing that many people are beginning to feel the anticipation for the release, this might help ease you’re excited.

Partigen 2 in Development – AS3 Particle Effects!

Hello everyone! It’s been awhile since I have updated the community on what’s happening with Desuade and Partigen, so I thought I’d take a moment to do so because I’m sure you’re curious.

Partigen 2 – Ok, so cat’s out of the bag. Partigen 2 has been under development for a few months now, and will be entirely in AS3 for Flash CS3 and CS4. Partigen is being completely rewritten from scratch, and will make 1.1 look like a square wheel – it’s almost too powerful.

This time around, something’s going to be different. The Partigen 2 engine and ActionScript classes will be released 100% free, Open Source. That’s right, you read that correctly – free. It will be distributed and open for contributions from the public via github.

There will still be a commercially supported plugin for Flash, for those users who wish for this and all the same preset effects and easy point and click configuration. Again, this is going to blow the previous version out of the water.

By now I’m sure you’re wondering, when exactly is it going to be released, weren’t you? Well if you’re compelled to know all about Partigen, then I would have to say you can feel excited about beginning to get anticipated for the release in about 2 months!

So tell everyone you know now, get them excited about it – because Partigen 2 is going to be epic, and it’s just like when you were a kid, the night before Christmas, feeling giddy with excitement, waiting for just what you wanted this all along.

You can expect more updates soon!